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8-BIT Caching: Wall of Trees - OU04E0
The Legend of Zelda
N 35° 08.786' W 80° 43.447' N 35° 08' 47.16'' W 80° 43' 26.82'' N 35.14643°  W 80.72412° 
Altitude: m. ASL.
 Region: United States > North Carolina
Cache type: No translation available (id: )
Size: No container
Status: Ready for Search
Time required: 0:05 h    Distance to travel: n/a
Date hidden: 2012-08-11
Date created: 2012-07-17
Date published: 2012-08-11
Last modification: 2014-05-09
9x Found
0x Not found
1 notes
watchers 1 watchers
450 visitors
6 x rated
Rated as: Excellent
Cache attributes

Stealth Required  Listed on OCNA Only  Quick Cache  Password needed to post log entry! 

Please read the Opencaching attributes article.
Description EN
One of the earmarks of a true 8-bit RPG of that era was the use of trees as "walls" in the game to keep you within the confines of the area of the game.  They often frammed the screen or divided it to keep the character away from certain sections or to create mazes within.  The 8-bit legendary game, Legend of Zelda, used this method of wall of trees as well.  With this cache you, too, can encounter the "wall" that Link often did but you can do something you Link could not - go through or under them.

You are seeking a BIT cache hidden within the "wall of trees".
Please use stealth.
Additional hints

Onfr bs fvta

Log entries: Found 9x Not found 0x Note 1x All entries